Current Version: 2.7.4



Latest Updates

Friday, August 27th, 2010

Trade watcher has been fixed, along with the bug that made status messages not show.

Wednesday, August 25th, 2010

I fixed the crashes in the 8.61 version.

Saturday, December 26th, 2009

It came to my attention that the looter stopped opening bags for some people. This bug has been fixed.

Monday, October 12th, 2009

I fixed the crashes when opening a public chat channel (Trade, Game Chat, etc), and I fixed the error with the Advanced Attacker. It seems my obfuscating program had been obfuscating my code incorrectly, so I had to re-code some portions of it to make it work properly. Sorry that I didnt notice this before!

Friday, October 9th, 2009

I fixed the looter crash, the auto-follow bug, and the attacker bug. I have also added some minor fixes in places where needed. Stay tuned for the next update, which will feature a few new and cool features! Enjoy!

Thursday, October 8th, 2009

This should fix the bug with the cavebot and looter crashes. I made a small mistake but its figured out now, sorry for the trouble. Also, please excuse that wait, real life has been hectic lately and I havent had the time to update. Enjoy.

Sunday, October 4th, 2009

This update fixes some small bugs, and some stupid errors I made while rushing to complete the 8.52 update. Sorry about this, enjoy.

Saturday, October 3rd, 2009

I have fixed the bugs which were accidentally left on the GUI of support. I also fixed many minor bugs and added the option to automatically update or not.

Saturday, October 3rd, 2009

TUGBot is now compatible with tibia's update 8.52! Sorry for the wait, I was in the middle of updating the entire bot when Tibia decided to update, so this is the current result. (Other updates should be quicker, generally less than ~12 hours) Version 1.7.1 has an updated GUI with a new layout. Also updated the attacker and the command system. Check it out!

Sunday, September 6th, 2009

This update fixed alot of all around bugs, one major one being the walker walking away from bodies when looting. It still does it, but as far as my tests show, its rare. Also, the runemaker was meant to be ready this update, but I hit a few bumps in the road and didnt want to keep people waiting, so I'll try to finish that one by the next update. I also have added display variables, which you can read about at the wiki, found on the nav bar!

Thursday, September 3rd, 2009

This update fixed some more looter bugs. Before I had only been doing breif tests and thats probably why there has been so any bugfixes, I apologize. This time I tested for around 4 hours strait and I fixed alot. Also, I fixed the bug which caused the walker to stop walking.

Monday, August 31st, 2009

This update totally buffed the icons system. Not only have I improved on the new interface implemented in the last update, I've also added the ability to use as many Items for images on an icon as the user pleases. Also, like usual I fixed more looter bugs (looter hates me, haha!)

Sunday, August 30th, 2009

In this update, I have fixed what I believe was causing peoples mouses to lag. Also, few looter bugs have been fixed, as well as some attacker ones. Lastly, I have remade the entire icons interface into a much simpler, easy to use one.

Saturday, August 29th, 2009

Finally, I have enabled DLL injection into 64 bit Vista operating systems. Also, I have fixed quite a few bugs which caused lag or made the bot inoperable. The attacker has also been fixed, as it wasn't attacking.

Monday, August 24th, 2009

I have uploaded a new version of the bot, which as usual can be found on the downloads page. Since this new update has a pretty big in-need-of-explanation new feature, I have made an article on the home page. You can read more there.

Saturday, August 22nd, 2009

I've uploaded an update which totally buffed the looter. Running a test, I was able to loot 6 different items, eat food, open a bag from any slot in the body, then do the same in the bag. It then closed the container so it didnt take up space. Hopefully it works as well for you guys.

Saturday, August 22nd, 2009

I have made a new update which implements many new features. Some to be named are:
-Checking for full when eating from body
-Not attacking a monster that cant be reached
-More accurate "Attack All"
-Making sure the looter is not looting before attacking another monster thats not right beside you

Also, I have now made the download a .MSI file. This will automatically make sure you have the required operating system, .NET framework, and all other rescources needed to properly run TUGBot.

Friday, August 21st, 2009

You can now find a ".wpt" (NG Waypoint) to ".TBWP" (TUGBot Waypoint) file converter on the downloads page. This program may be buggy, but it wont harm anything if it does crash. If you try to convert a very large folder, it may freeze your comp though. Use with caution, I rushed this, it isnt perfection, its far from it.

Thursday, August 20th, 2009

I have made a few minor updates, including a few fixes with the looter, some tiny bugfixes, and some other stuff. Be sure to download the latest version to ensure your copy of TUGBot is bug-free!

Wednesday, August 19th, 2009

I have added a new command set which enable the adding of waypoints VIA hotkeys or icons. The command is caveadd {arg} {arg} can be as follows:
  • ground
  • node
  • rope
  • hole
  • ladder
  • upstairs
  • downstairs

I'm sure we have all encountered a situation where a click of the mouse would be alot more of an efficient tactic then the press of a hotkey, so I have added an icons system that lets you make icons that work like hotkeys. Just set their function, activate them, and get something like this, or better! The possibilities are endless!


Never wonder which side is which, when you have marks near everyones name.


Not sure if you can outdamage your opponent? Wanna know if they can outheal your hits? Is someone else healing them too? With this feature, you'll know it all. Just watch the blue letters above their head which represents the percent of hp they healed, every time they heal.


Open battles get confusing, and it can be hard to figure out which black square is who. Thats why we have a feature which changes a teammate's blacksquare to blue and an enemy's blacksquare to orange!


We all know the feeling of chasing a mob of people trying to find someone, but not being able to find the person we are looking for. So for this, we have a feature which places a yellow square around the last person you have casted "Exiva" on.


What kind of looter would we have if we didnt have one that supports looting to multiple backpacks? A shit looter, that's what. Thats why not only does TUGBot's looter support looting to multiple backpacks, it labels the backpacks to make the task of setting up a looter configuration a lot easier!


On top of that, it can not only loot to backpacks, but to your hands or arrow slot!


TUGBot also features a very, very advanced Cave walker. Heres just a small look at a typical waypoint script for TUGBot, which, does a lot more than just walk around in a cave.


This site is powered by TUGBOT
Copyright © 2009. All rights reserved.